ESP Biography
CORY LYNCH, henlo world
Major: 6-3 College/Employer: MIT Year of Graduation: 2020 |
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Brief Biographical Sketch:
henlo world Past Classes(Clicking a class title will bring you to the course's section of the corresponding course catalog)B12683: Learn Japanese Instantly in Splash 2018 (Nov. 17 - 18, 2018)
We have two hours. By the time you leave, you'll know the entire Japanese language. (ok maybe not)
Prepare to speak a lot in the class! We'll be doing a lot of drills to make sure you speak like a true 日本人.
B11712: Learn Japanese Instantly in Splash 2017 (Nov. 18 - 19, 2017)
We have two hours. By the time you leave, you'll know the entire Japanese language. (ok maybe not)
Prepare to speak a lot in the class! We'll be doing a lot of drills to make sure you speak like a true 日本人.
C11714: Practice Coding with CodinGame in Splash 2017 (Nov. 18 - 19, 2017)
CodinGame is a website that gives you little problems to solve, and you try to write code for it as quickly or as efficiently as possible.
Join us as we compete with each other and teach each other new programming techniques!
X11263: Osu! Or how to click circles professionally. in Spark 2017 (Mar. 11 - 12, 2017)
An introduction to the rhythm game of Osu! Topics will include what the game actually is, basics, advanced techniques, investigation/demonstration of pro players, role in pop culture, and relation to other rhythm games.
C11264: Fundamentals of Web Development in HSSP Spring 2017 (Feb. 18, 2017)
Want to learn how to make websites from scratch? Beyond the basic HTML/CSS, this course will also cover interacting with the page using Javascript/JQuery. We will also learn AJAX techniques with web APIs to update your website's content without reloading the page. By the end, you will have created your own interactive website.
C10972: Pathfinding with the A* Algorithm in Splash 2016 (Nov. 19 - 20, 2016)
Tired of your video game AI running into walls all the time? Then come and find out how to navigate around obstacles with pathfinding algorithms!
Learn how to use A*, an efficient algorithm for finding the fastest traversable path between two points. Beyond game AI, you can use it to solve mazes, calculate the fastest route on a map, and more.
I will teach A* on a conceptual level, and then explain the code for a JavaScript implementation of the algorithm if time permits. At the end of the class, you'll be able to run the code on your phone or laptop and experiment with the algorithm.
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