ESP Biography



E ROSSER, Engineer, Gonzo Outdoorsperson, Confirmed Oddball




Major: Course 21E

College/Employer: MIT

Year of Graduation: 2016

Picture of E Rosser

Brief Biographical Sketch:

I love to make things, make things work, and occasionally make things that work. I'm a geek for green energy and sustainable design, and someday hope to work in an industry where I can speak both Engineer and English. I will proudly proclaim from any soapbox you present that sewing is engineering, and then proceed to build a quilted cozy for said soapbox. Ask me about costuming, theater, sci fi, camping, backpacking, pet rats, odes to power tools, or crazy building projects!



Past Classes

  (Look at the class archive for more.)


Cloaks and Daggers, Without the Daggers in Splash 2018 (Nov. 17 - 18, 2018)
Plotting. Lurking. Hardcore sneakin'. A big ole cloak is useful for so many things. In this class, we'll assemble our own cloaks and pick up some useful hand-sewing skills along the way. This workshop will be geared for the novice sewist: if you've already got a couple of stitching projects under your belt, then you might find yourself a little underwhelmed. Let the hooded lurking commence!


Mutant Plushie Lab in Spark 2017 (Mar. 11 - 12, 2017)
Create an army of mis-matched minions to unleash your vengeance on the world! Or, you know, just see what a teddy with an alligator head would look like. If you would rather play with Sid's toys than Andy's, this is the Activity for you. No prior sewing/gene splicing experience required.


Clothes for Imaginary People: Crash-course in Costume Design in Splash 2016 (Nov. 19 - 20, 2016)
Imaginary people need clothes, too! Whether they're on stage, on the screen, or from your favorite tabletop campaign, you can tell loads about a character from the costume they wear. Learn how to convey feelings through line and color, try your hand at outfitting a character, and visit a working costume shop!


Mutant Plushie Lab in Splash 2016 (Nov. 19 - 20, 2016)
Create an army of mis-matched minions to unleash your vengeance on the world! Or, you know, just see what a teddy with an alligator head would look like. If you would rather play with Sid's toys than Andy's, this is the Activity for you. No prior sewing/gene splicing experience required.


Clothes for Imaginary People: Crash-Course in Costume Design in Splash 2015 (Nov. 21 - 22, 2015)
Imaginary people need clothes, too! Whether they're on stage, on the screen, or from your favorite tabletop campaign, you can tell loads about a character from the costume they wear. Learn how to convey feelings through line and color, try your hand at some design, and visit a working costume shop!


Mutant Plushie Lab in Splash 2015 (Nov. 21 - 22, 2015)
Create an army of mis-matched minions to unleash your vengeance on the world! Or, you know, just see what a teddy with an alligator head would look like. If you would rather play with Sid's toys than Andy's, this is the activity for you. No prior sewing/gene splicing experience required.


Mutant Plushie Lab in Spark 2015 (Mar. 14 - 15, 2015)
Create an army of mis-matched minions to unleash your vengeance on the world! Or, you know, just see what a teddy with an alligator head would look like. If you would rather play with Sid's toys than Andy's, this is the Activity for you. No prior sewing/gene splicing experience required.


Clothes for Imaginary People: Crash-course in Costume Design in Spark 2015 (Mar. 14 - 15, 2015)
Imaginary people need clothes, too! Whether they're on stage, on the screen, or from your favorite tabletop campaign, you can tell loads about a character from the costume they wear. Learn how to convey feelings through line and color, try your hand at some design, and visit a working costume shop!


Mutant Plushie Lab in Spark 2014 (Mar. 15 - 16, 2014)
Create an army of mis-matched minions to unleash your vengeance on the world! Or, you know, just see what a teddy with an alligator head would look like. If you would rather play with Sid's toys than Andy's, this is the Activity for you. No prior sewing/gene splicing experience required.


Clothes for Imaginary People: Crash-course in Costume Design in Spark 2014 (Mar. 15 - 16, 2014)
Imaginary people need clothes, too! Whether they're on stage, on the screen, or from your favorite tabletop campaign, you can tell loads about a character from the costume they wear. Learn how to convey feelings through line and color, try your hand, and visit a working costume shop!


Steampunk 101 in Splash! 2013 (Nov. 23 - 24, 2013)
Greetings, illustrious ladies and distinguished gentlemen! In this class, rather than Gluing Some Gears On It And Calling It Steampunk, we shall be venturing into the realm of cogs and gears, levers and steam, Victorian aesthetics and sci-fi re-imaginings in order to truly understand this unique visual style, from the engineering basics up. Learn about steam technology and motion transfer, then try your hand at designing an original Steampunk device and character. Showcase your creations during our Gentlepeople's Expositionary Tea of Discovery. Join us in a rousing 'Huzzah!' for neo-Victorianan SCIENCE!


Furoshiki: Be a Proponent for Prudent Portage! in Splash! 2013 (Nov. 23 - 24, 2013)
The Japanese tradition of Furoshiki begins with a cloth square and ends with making a cool package to carry just about anything! Come explore this fun and sustainable solution to shopping bags and gift wrap, learn some nifty ways to wrap up your stuff, and get a furoshiki cloth of your own to take home.


Cinematic Secrets: Symbolism on the Screen in Splash! 2011 (Nov. 19 - 20, 2011)
If a picture is worth a thousand words, and a movie runs at 24 frames per second... You do the math: there's a lot to be seen in every single shot you see in a movie. And all of it--from the rip on the main character's jacket to the color of the extra's dog in the background--was a deliberate decision by the directors. Come learn to interpret these decisions, hear some fun trivia, and engage in some good ol' fashioned cinephilia. You'll never watch movies the same again!


T-Shirt Transformation in Splash! 2011 (Nov. 19 - 20, 2011)
Inside your standard T-shirt, there's a beautiful piece of artwork, waiting to burst forth! Wait a second... take that portrait out of your shirt! What were you even...nevermind. Here. Take these scissors and have fun. Bring your own ideas, use ours, or just come and play with needle and thread!


Crimpity Crimpty Now Now in Splash! 2011 (Nov. 19 - 20, 2011)
Crimpity Crimpity ask me how. Crimpity Crimpity humble pie. Crimpity Crimpity boing! Ding! Bong bong ting! Crimpity crimpity ping pong! If you have not yet been exposed to (subjegated to? incited by? tortured with?) the crimps of the Mighty Boosh, prepare to be taken out to lunch with Mr. and Mrs. Pain. We'll watch and crimp along, memorise some good ones, perhaps make our own... Who knows? It might even come to a 4-way crimp. Get ready to invent a new genre.


Cerebral Meteorology: How to Brainstorm in Spark! 2010 (Mar. 13, 2010)
Brainstorming. The phrase leaves students clueless and teachers pleased to shove off the leadership role on someone else. But what does it really mean? Can such a vague corporate buzzword really lead to anything productive? And how do you best pick the collective brain of your group? Leave the pencil, pad, and name-tag at home: this is brainstorming for results--immediate, useful, and exhilarating. Planning should make you excited for a project, and this class will help you find that excitement and get pumped for the development stage--a critical part of any engineering task. A world of ideas awaits!


Work-arounds, Jury-rigs, and Backyard Engineering in Spark! 2010 (Mar. 13, 2010)
Human. Human want food. Human can't get food. Human make tool. Tool get food. Human happy! Flash forward a couple thousand years. We're a tad more concerned with precision microscopy and space exploration these days, but essentially, we are still humans using tools. Sometimes, however, these tools break, and fixing them has to be quick, cheap, and effective. In this class we'll examine the art and science of quick fixes: the creativity of kludges, the elegance behind being inelegant, the beauty of quick-n-dirty solutions. We'll find examples, swap tales of epic wins, and visit some favorite methods and old friends of Backyard Engineers.


Cinematic Secrets: Symbolism on the Screen in Spark! 2010 (Mar. 13, 2010)
A picture is worth a thousand words; films are lots and lots of pictures... You do the math: movies have a lot to say, and there is meaning in each and every shot in a movie. Everything you see on-screen, from the closeup on the leading actor to the color of the extra's dog in the background, is a carefully crafted decision. Analyzing these decisions is fun, leads to things you never noticed before, and, in the end, gives you a much fuller movie experience. In this class we'll take a look at several well-crafted movies, examine some clever cinematic techniques, and try to look beyond what meets the eye. You'll never watch movies the same again!


Know Where Your Towel Is in Splash! 2009 (Nov. 21 - 22, 2009)
A towel is about the most massively useful thing an interstellar hitchhiker can have. You can wrap it around you for warmth as you bound across the cold moons of Jaglan Beta; you can sleep under it beneath the stars which shine so redly on the brilliant marble-sanded beaches of Santragnius V; wet it for use in hand-to-hand combat, and of course you can dry yourself off with it if it still seems to be dry enough. In this class, receive your towel and perform some routine towel maintenance as we discuss Life, the Universe, and Everything.


Fabric Engineering: Building Teddy in Splash! 2009 (Nov. 21 - 22, 2009)
As a child, curled in your bed, snuggling with your favorite stuffed bear/dog/velociraptor, did you ponder the geometries that made his cuddly shape possible? Did you envision the static equilibriums and strains that held his cute little nose together? Did you contemplate the Young's Modulus of his soft, fluffy fur? If so, you and your unique childhood are welcome for this class! We will look at stuffed animals and how they are held together, talk some basic mechanics and materials, and apply these principles to making our own stuffed...critter. These skills can not only be applied to standard engineering problems, but especially to sewing and design projects.