ESP Biography



RALEIGH BERMAN, First-year MIT student studying computer science




Major: Not available.

College/Employer: MIT

Year of Graduation: 2026

Picture of Raleigh Berman

Brief Biographical Sketch:

Hey, I'm Raleigh, and I'm an MIT sophomore majoring in 6-4 (artificial intelligence and decision making). I'm not involved in a lot of extracurriculars but I'm a trumpet player for the MIT Video Game Orchestra. As for what I do in my free time... I guess I'm a bit of a video gamer, but I haven't really had a lot of time for that these days. Big fan of Hitman 3 and Frostpunk. Aside from that, I also enjoy reading manga/manhwa/manhua and webnovels. I used to proofread for a scanlation group, but I retired from that to make more time for college.
I guess that's everything. Uh... I promise I'm more personable than this incredibly formal description makes me sound.



Past Classes

  (Clicking a class title will bring you to the course's section of the corresponding course catalog)

E15764: Everyday Engineering in Splash 2023 (Nov. 18 - 19, 2023)
We live in a world designed and built by engineers, and often overlook how much careful thought and calculation goes into our every experiences. Join me in exploring the depths of this complexity, from the ground beneath our feet to the machines that move us!


C15804: Cars (or anything digital really) Aren't As Secure As You Think in Splash 2023 (Nov. 18 - 19, 2023)
we'll talk about electric vehicles and how easy it is to (theoretically) hack into them and other cryptography/cybersecurity stuff hehe


P15174: Scanlation: The (Somewhat Illegal) Process of Translating Manga and Webcomics Into English in Splash 2022 (Nov. 19 - 20, 2022)
Manga and webtoons are pretty mainstream these days, but this wasn't always the case. Back when publishers didn't see value in getting these works translated into English, groups of dedicated fans of the series would get together and translate chapters of their favorite series into English, bringing the stories overseas to a small audience of fans. Eventually, this small audience grew bigger and bigger until it grew large enough for publishers to notice, and now we have the officially published comics you know and love. How did we get here? Where did this hobby first start? How blatantly does this violate copyright law? And... how does this practice continue today? If those questions interest you, sign up for this class!