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Game Design 101: Part 2 (Technical Production)
(Taught in Splash! 2010)
In this hands-on, activities-based workshop, the Learning Games Network, a non-profit spin-off of the MIT Education Arcade, will support students interested in competing in the National STEM Video Game Challenge (http://www.joanganzcooneycenter.org/Initiatives-31.html). Game Design 101: Part 2 will cover the following: -- Thinking about user interface, art, sound, dialogue, and music -- Basic interactive programming strategies -- Technical tools, including Scratch, StarLogo, Alice, GameStar Mechanic, and Kodu -- Testing and balancing We will work with students on preliminary programming exercises to introduce them to select resources, as well as provide links and reference materials to support their subsequent technical development.
