# ESP Biography

## ADAM YEDIDIA, MIT freshman interested in physics, math, and CS

Major: Computer Science

College/Employer: MIT

## Brief Biographical Sketch:

I grew up in Cambridge, and I have always loved math. During high school I played bridge, chess, and other board games. At MIT I remain interested in math's applications, and continue to spend ridiculous amounts of time playing games. I am also fascinated by the intersection of math and games, which is what I plan to teach.

## Past Classes

(Clicking a class title will bring you to the course's section of the corresponding course catalog)

X7148: Generalized Tic-Tac-Toe in Spark! 2013 (Mar. 16, 2013)
Ever played Tic-Tac-Toe? How about on a 5-by-5 board, where you have to get 4 in a row? How about on an infinite board, where you have to get six in a row and you move twice? Forget putting things in a row--what if you're trying to make a square? In this class, we'll stretch and squash Tic-Tac-Toe until it becomes unrecognizable.

X7151: Chess variants in Spark! 2013 (Mar. 16, 2013)
Bughouse chess. Monster chess. Loser's chess. Auction chess. Extinction chess. Cannibal chess. Obese king chess. In this class, I will teach you the rules to an enormous number of different chess games, and then we will spend most of our time playing the ones that sound fun.

M4681: Combinatorial Game Theory in Spark! 2011 (Mar. 12, 2011)
Ever wanted to prove who can win a game? Love playing games like Hex, Chess, Nim, or Dots and Boxes? Curious what it means for a game to be impartial, zero-sum, or perfect information? Then join us as we play games, discuss strategies, and investigate the mathematics behind them.

M4270: Combinatorial Game Theory in Splash! 2010 (Nov. 20 - 21, 2010)
Want to use math to beat your friends at games? This is the class for you! Throughout the class, we'll play games, and I'll talk about their winning strategies and the mathematics behind them. For the first half of the class, I'll go over general strategies in two-player games and games with more players, and I'll talk about what it means for a game to be zero-sum, or for a game to be impartial. In the second half of the class, I'll talk about winning strategies in impartial games such as Nim, the Spague-Grundy theorem, and how to use impartial-game techniques even in games that aren't impartial games. Throughout the class, we'll have ample opportunity to apply the strategies that I describe.