ESP Biography



JULIAN HERNANDEZ, MIT freshman, president of the Game Design Club




Major: 6-3

College/Employer: MIT

Year of Graduation: 2021

Picture of Julian Hernandez

Brief Biographical Sketch:

Not Available.



Past Classes

  (Look at the class archive for more.)


Intro to Game Design and Development in Spark 2019 (Mar. 16 - 17, 2019)
What makes games fun, and how do you make them in the first place? What's involved in designing and developing one of them? How can you get started on the path to make the games you've envisioned a reality? Join us for a fun, hands-on experience in discussing the designing of games and making one ourselves using GameMaker:Studio 2 (the same development environment used to make hit games like Hotline Miami and Undertale!). No previous programming or game dev experience required.


Intro to Marxism in Spark 2019 (Mar. 16 - 17, 2019)
In 1867, socialist revolutionary Karl Marx published the first volume of what would become Das Kapital; a foundational text in politics, economics, and philosophy that would have a drastic effect on history in the next century and become the most cited book in the social sciences published before 1950. But what were Marx's real problems with capitalism? Do his warnings still hold water, or have they lost their relevance in the post-Cold War era? And what the heck is "historical materialism" anyways? Join us as we analyze the main principles of Marxism in our classless Spark class!


Probability in Video Games in Spark 2019 (Mar. 16 - 17, 2019)
Do you like math? Like probability? Like video games? Check out this class in which we explore some of the avenues by which probability plays a role in video games!


Introduction to MOBA's in Splash 2018 (Nov. 17 - 18, 2018)
A Multiplayer Online Battle Arena (MOBA), also known as action real-time strategy (ARTS), is a subgenre of strategy video game. Maybe you haven't heard this specific term, but you've heard of games like DotA 2 or League of Legends. Come learn about the genre and how it has grown so much in popularity recently.


Press Start to Die: An Analysis of Indie Horror Games in Splash 2018 (Nov. 17 - 18, 2018)
Indie horror games showed up on the scene as a big craze, and have refused to die out ever since. It seems like every couple of months, a new one blows up. What's the magic behind them? Are they good games? Are they good horror? Do they have deeper meanings, and can they be considered art? We'll be examining the rise of indie horror games from Yume Nikki to Doki Doki Literature Club, and analyzing just what makes them tick.


Intro to Game Design and Development in Splash 2018 (Nov. 17 - 18, 2018)
What makes games fun, and how do you make them in the first place? What's involved in designing and developing one of them? How can you get started on the path to make the games you've envisioned a reality? Join us for a fun, hands-on experience in discussing the designing of games and making one ourselves using GameMaker:Studio 2 (the same development environment used to make hit games like Hotline Miami and Undertale!). No previous programming or game dev experience required.


Intro to Game Design and Development in Splash 2017 (Nov. 18 - 19, 2017)
What makes games fun, and how do you make them in the first place? What jobs are involved in the game development process? How can you get started on the path to make the games you've envisioned a reality? Join us for a fun, hands-on experience in discussing the art of games and making one ourselves using GameMaker:Studio 2 (the same development environment used to make hit games like Hotline Miami and Undertale!). No previous programming or game design experience required.


2spooky4me: Horror in the Information Age in Splash 2017 (Nov. 18 - 19, 2017)
An in-depth analysis of so-called "creepypasta," Internet campfire stories for the modern age. What makes them unsettling? Why is this modern twist on an old genre so intriguing? What artistic merit do these works have? In this course, we'll be reading short stories such as Candle Cove and Smile.jpg, as well as viewing some innovative horror videos such as Petscop. Through experiencing and then discussing the works, we'll achieve a greater understanding of what makes us afraid, how creepypasta reflects the fears of a modern generation, and the many forms art and entertainment can take in a digital age. I pinky promise there will be no jumpscares. Note: the works analyzed in the course range from unsettling to quite disturbing, so don't take this course if you don't feel comfortable with that.